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The Addressable Asset System i. The system uses asynchronous loading to support loading from any location with any collection of dependencies. By packing asset bundles more efficiently and reducing iteration time, Addressables provides a simple way to make your game more dynamic. Once an asset e. Wherever the asset resides local or remote , the system will locate it and its dependencies, then return it. An asset is content that you use to create your game or app. Common examples of assets include Prefabs, textures, materials, audio clips, and animations. Addressables abstracts asset bundles to make content management more efficient, while containing the asset and all of its underlying data. In the Addressables workflow, the request first passes through the Catalog system. From the Catalog, the request passes through the Provider system.
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